I don't just use libraries. I build the ecosystem.Architect of Summon, Materia, and Sigil. I specialize in building high-performance graphics runtimes and developer tools that bridge the gap between JVM backends and modern UI.
Role LevelSenior / Staff Engineer
FocusGraphics Engineering, KMP Architecture, Developer Experience
LocationOpen to Relocation (Global) or Remote
The "Unfair Advantage"
Systems ArchitectureMost candidates can build a feature. I build the framework. I understand API surface area, backward compatibility, and the complexities of maintaining a full stack (UI + Engine + Shaders) used by others.
The Graphics/UI BridgeI solved the "Hard Problem" of declaratively managing 3D state. By building Sigil (a React-Three-Fiber equivalent for Kotlin), I proved I can translate complex imperative graphics pipelines into ergonomic, reactive APIs.
True MultiplatformI don't rely on wrappers. I write logic that compiles to Wasm, Native (Metal/Vulkan), and JVM. I understand the memory models and concurrency challenges of every target platform.
Technical Proficiency
Expert
•Kotlin (JVM, Native, Wasm)
•Compose Multiplatform / Jetpack Compose
•OpenGL / WebGL / Shaders (GLSL)
•API Design & Library Architecture
Proficient
•C++ (Interop & Native bindings)
•Vulkan / Metal (via Materia)
•React / TypeScript (Legacy stack knowledge)
Ideal Role CriteriaI am looking for:
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Engineering ChallengesRoles involving Graphics Runtimes, Tooling Infrastructure, or Core Product Architecture.
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CultureTeams that value "Deep Work," open-source contribution, and high-quality documentation.
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LocationActively seeking relocation to London, Berlin, Amsterdam, or US Tech Hubs. Open to remote.
Let's Build SomethingHave a project in mind? Drop me a message or book a call.
Email or WhatsApp
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Architected in Kotlin. Rendered with Materia. Powered by Aether.
© 2026 Yousef.